Chronicle

Dispatches from the causeway

Part devlog, part warden's record. What changed in Hollowmarch, in the order it survived.

July 2026

The first wardens are called

The march is thin, the walls unfinished, and a few things a keep really ought to have are still missing — but the gate opens anyway. Hollowmarch is playable. The world is small for now and far from its final shape, yet there's real ground to walk, husks to hold back, and depths to dare.

We won't pretend it's polished: nothing is balanced yet, and here and there an effect still wears its placeholder skin. This is an early playtest — rough by design, and better for every warden who reports what breaks.

So take the oath. Create an account and put your name down on your account page. Wardens are chosen in small waves — the early tests take only a handful — so the sooner your name is on the roster, the better your odds of being called.

July 2026

The gates open

Hollowmarch has a name, a banner, and a ledger. You can now take the oath — accounts, sign-in, and the warden's roster live on this very site — and the keep finally answers letters: email verification and password recovery work, for wardens prudent enough to leave an address.

The garrison also learned to sing: the login hall carries a new theme, and the riven watchtower now burns over the gate the way it always did in the old stories.

July 2026

The fen breathes

The first march beyond the walls is authored and standing: the Fen — its causeway, its beacons, and the depths below it. Elder Sallow keeps saying the fen remembers. Warden Hesk keeps the gate and his own counsel. Brammel will sell you fen-tested gear and charge you fen-tested prices.

Below, the Fen Depths took their first visitors: flooded hollows, the bone gallery, a reed maze that eats lanterns. Most came back.